Sonntag, 31. Juli 2011
Along with the faster 6-week release cadence, Firefox's new Chrome-like release channels have also been given names and anticipated update frequencies. The most notable change is the introduction of a new alpha channel -- which is analogous to Chrome Canary -- that will be called 'aurora' and will update nightly. Aurora will be where fixes and features are tested, and either approved for Beta, or backed out to Central. Aurora will have a new icon, too.
The Nightly (mozilla-central) channel will remain unchanged in name and frequency, but it will gain a new 'nightly icon.' The Beta (mozilla-beta) channel will remain as-is, with new builds rolling out weekly. The Release (mozilla-release) channel will also remain as-is, with security and stability updates coming every 6 to 12 weeks.
It should be noted that the names (including 'aurora') are not necessarily final, but it's unlikely that they'll change. We're also awaiting the arrival of the new 'channel switching' technology, which should arrive in the next few days -- in time for the release of Firefox 6 aurora!
We're curious, though -- how many of you are still printing? Like our pals at Engadget, our printers have been mostly gathering dust for the last few years.
There's no dearth of multiplayer games either for Android or for iOS. But finding multiplayer games that can cross the platform boundary is an entirely different matter.
Jay recently posted Words with Friends which is one such game. It's actually an ideal example, because it's turn-based so you don't necessarily both have to be next to your device at the same time (great for long-distance gaming).
But what other examples are there? What multiplayer games are there that let iOS users play with Android users?
[Why am I now humming 'Ebony and Ivory'? -Ed]
You get to play with a bunch of random strangers in real-time, and make up sentences out of a pre-set collection of words, including some fairly naughty ones, and all players' nicknames. As you can imagine, some of the results are not child-friendly.
There are ten rounds to a game. Once a round is done, players get to vote for their favorite sentence from that round. You can't vote for your own creation, of course. There's in-game chat, too.
I think the vocabulary could be made a bit more eclectic, but even as it is, it's a nice way to spend a few minutes and meet random strangers on the Internet (always a thrilling experience).
A big drawback at this point is that it doesn't integrate with Web browsers to help you analyze how you spend your time on the Web. Still, if your work doesn't require constant Web app use, knowing how long you've used a browser overall might be enough to help you manage your time.
If you are one of the lucky AT&T users who were able to lock into that awesome unlimited data plan before they changed over to their tiered structure -- and also happen to use more data than AT&T thinks is reasonable under that plan -- be prepared for some potentially slower speeds. AT&T has announced that starting Oct. 1, it is going to begin to throttle the top 5 percent of the data consumers, stating that they are using on average 12 times as much data as other customers. Keep in mind, nothing to freak out over here, but if you are one of those who stream all day, and tether all night, be prepared to notice some slower speeds in the coming months.
That's a handy ability to have, especially since you've got no legs, no arms, and no other means of transportation. In Tarzan Ball, the rope is everything. But you don't just swing around the screen aimlessly - that wouldn't be much of a game now, would it?
Instead, your goal in life is to collect "targets". Each level has one of these "targets" hidden away somewhere on the screen, usually behind some kind of barrier. Once you navigate close enough to the target, you can shoot your rope at it and just reel it in. That's when you pass the level.
You can't die in this game, but it can still be very frustrating. It's actually one of the tougher games I've posted recently. Still, if you enjoy physics games, this one is quite nicely made.
[This is actually the sequel to IQ Ball, which we covered last year! -Ed]
Short. Sweet. To the point. Rarely do you find that at tech conferences. Luckily,�Chamillionaire loves coming to ours. That was the hip-hop star's words to Android design lead Matias Duarte during our Mobile First CrunchUp today. During the closing panel,�Chamillionaire got up to express his love for the iPhone and his frustration that Android has not been able to create even one device that can match it.
The service streams games in HD to just about any connected device you can imagine, from iPhone to PS3, and even Roku boxes and LG Internet-ready televisions. The basic subscription will set you back $99 for the season, and a Premium sub is an extra $20 (and adds DVR functionality, multi-game PIP, and more).
MLB At Bat is available for Android and iOS and both apps run to $14.99 US.
VideoStudio Pro is aimed at home users and small business professionals who want to create professional-looking videos, but without the hassle, steep learning curve and price of Adobe Premiere Pro and the likes.
This new version introduces several features:
- Stop motion animation: You can now capture still frames using a webcam, camcorder or DSLR and use them to produce an animation. Tools such as "onion skin view" let you compare the previous image in the sequence with the current one and make the animation as smooth as possible.
- Processor optimization: Corel says the app is optimized for Intel's new Sandy Bridge systems, and have shown us some graphs with very impressive numbers. We've been unable to test this particular point, but if you have a recent-generation Intel or AMD Fusion system, VideoStudio performance should be blazing. Even on our older test system performance was quite impressive.
- Customizable workspace: You can drag the video preview window to your secondary monitor (if you have one) and tweak just about any other element in the window layout. Once done, you can save your ideal workspace in one of three slots.
- Share-to-Web: VideoStudio Pro X4 hooks directly into YouTube, Vimeo, Facebook and Flickr, so you don't even have to launch a browser to upload your final product. Edit, produce and share from within the app itself.
- Smart Package: Video projects typically consist of many files; Smart Package lets you bundle all video assets for a given project into one ZIP file which you can password-protect and keep in a safe place once you're done editing.
Note: We'll be running a give-away of ten VideoStudio Pro X4 licenses later today, each worth $100 USD. Keep your eyes peeled for the giveaway post!
LiveKive takes aim at services like Dropbox and SugarSync, though at the moment it's lagging behind in terms of features. As it stands, LiveKive is only compatible with Windows and OS X. There are no mobile clients yet, though with AVG's strong presence on Android we wouldn't be surprised to see an app arrive in the near future.
The company is offering a heck of a deal right now, however. If you sign up for a paid account during the launch phase, you can score unlimited storage for $80 for a whole year. You can't even score 50GB per year at that price from Dropbox, so if cost and space are more important to you than cross-platform availability, LiveKive might be worth checking out.
If you're not interested in ponying up any cash at the moment, you can still get a 5GB account free of charge. Just head on over, and create a LiveKive account.
For each donut-like yellow thing you pick up, you gain a bit of experience. If you manage to collect several in a row without getting hit, this counts as a combo. You can see my mad combo skills in the screenshot, of course. Collecting combos is a good thing, because a ten-point combo gives you for more experience than just collecting ten dounts one by one (getting hit in-between).
Having experience is useful, because once you die, you get to a screen where you can upgrade your skills. You can learn to run faster, double-jump (and then double-jump higher), and duck. You can also gain more armour so that getting hit won't kill you so quickly.
What makes this simple game so addictive is that when you die, your experience doesn't reset. You just go back to the same level, or another level of your choosing, and keep accumulating more and more experience. Lots of fun, especially if you're into the whole retro-gaming thing.