Montag, 30. April 2012
That single click triggers a chain reaction; circles start exploding, and other circles colliding with the shockwaves explode as well, creating their own shockwaves, which then catch other circles.
It's been done before, yes, but this one is a great iteration. The soundtrack is mellow, with lots of piano and some nice percussion (not electronic - it sounds like drums).
At each level you need to make a certain number of circles explode to go on to the next level. I got up to level 12, where you get 60 circles and need to make 55 of them explode. And then I kept trying and trying, but simply couldn't get it. I did get to 54 circles a couple of times, but as they say, you don't get points for trying.
There's no time limit, so you can carefully study the pattern of motion and place your click at the exact right place to create the best chain reaction. I've found that clicking near the middle of the screen works quite well, especially if the balls are slowly moving in that direction. By the time the first shockwave dies off, the oncoming balls usually hit it and the chain reaction continues.
What level did you reach? Screenshots please!
Logitech might be in the midst of a corporate revolution, but it still has time to produce peripherals just for the G-men (and women). The Swiss company has produced a keyboard and mouse that satisfy all TAA guidelines and, most importantly, answered "no" when asked if they are, or were ever a member of the communist party. The pairing can be picked up by federal IT buyers for $35 and are fully "spill resistant," so we can't blame the forthcoming robopocalypse on a wayward cup of coffee.Permalink | | Email this | Comments
Visa Europe is muscling in on the European mobile payments game with V.me. The online service will allow you to store cards from different agencies (including American Express) for payments online and at NFC-enabled cash registers. It is expected to arrive in the UK, Spain and France in the Autumn, but it'll sadly be too late for it to gain any traction, since we'll have worked out how to glue PayTag stickers to our forehead by then.Permalink | | Email this | Comments
As you chomp away, you grow -- and as you grow, you can eat bigger and bigger stuff. The first level pits you against microscopic particles; by the time I stopped playing, I got all the way to eating cats and dogs. I know that sounds disturbing, but it's a really cute game, and there's no gore or anything like that.
Supposedly you keep growing and growing until you're able to eat whole planets (hence the name). The challenge factor comes when you realize you can't touch any critter larger than yourself - you'll get "bitten" and become smaller. In the beginning you're so small, that a single touch can kill you. Later on, you're big enough that touching larger animals doesn't kill you on the spot, but it does reduce your size. Each level is timed, so if you're not large enough by the time your clock runs out, you need to start again. As long as you don't touch the larger animals, you should be fine.
All in all, a fun, addictive little game. It's available for iOS, too.