Samstag, 31. März 2012
The goal is to get as much sand as you possibly can out of the maze and into the bucket at the bottom of the screen. You need to rotate your maze every which way to get the sand rolling around it. You then try to direct the sand to one of the exits of the maze, and hopefully into the bucket. It took me several tries to actually get sand into the bucket, but that might be due to the fact that I didn't even realize the bucket was there at first. Things improved significantly after that.
As you level up, the mazes get more complicated, with moving parts and other things making your life more difficult. Once you manage to get through all these obstacles and get enough sand into your bucket, you can move on.
As I mentioned, this is not an easy game, but it's highly addictive. The graphics remind me of some long lost game from the 80s, but this just proves that you don't need super graphics and crazy sound to make a game work. There's a soothing guitar track playing in the background and that's it, as far as I could hear, and you can enjoy it just as much with no sound at all.
If you like a fun physics challenge, don't miss out on this one!
You might be happy to hear that a couple of days ago Zynga released an update which promises to solve many of the Android-specific issues, such as notifications not popping up.
Sadly, installing the update is not a smooth experience; you have to manually uninstall the previous version, and then go to the Android Market and install it. What's nice is that it doesn't lose your saved games - this screenshot shows a game I've started before the update and continued after updating.
How's the new update working out for you? Let us know in the comments!
We haven't looked at iSites before, but it shot to fame last year when it launched with native iOS and Android support. Self-publishing Android apps wasn't a problem because Google does very little moderation of the Market, but iSites ran into trouble with its iOS apps. Thousands of people signed up for the service after it was featured on Mashable and TechCrunch, and you can imagine Apple's chagrin as thousands of cookie cutter apps flooded its approval queue.
Genwi, the developer behind iSites, realized something had to be done -- it had to circumvent the App Store approval process. Genwi, of course, turned to HTML5 Web apps -- which can be pinned to the iPhone home screen and which can be shoehorned into almost behaving like native apps.
Read on for our experiences with iSites' new InstantApp HTML5 iOS app creator.
Folks in the U.S. are waiting with bated breath for a release date of the HTC One X on AT&T. And while we need to stress that nothing's official until AT&T says it is, Best Buy apparently has sent at least one customer an e-mail saying the release date for a preordered One X has changed to May 6, 2012. The e-mail also gives us a SKU (that's stock-keeping unit -- an internal ID number for retail products) for the AT&T One X, but a quick trip to Best Buy's site comes up negative on that front. (You've been able to preorder in stores, though.) It's possible that Best Buy just got a little ahead of itself here, and we're told no initial release date was given when the One X was preordered. Here's to hoping we hear from AT&T soon.
More: HTC One X forums; Thanks, Miguel!
There are five titles currently available, all priced at £3.99: Syphon Filter, MediEvil, Cool Boarders 2, Destruction Derby, and Jumping Flash. They don't have an American price yet, but that will surely change once the Xperia Play launches in the States.
Two important questions remain unanswered: How big are these games? The Market descriptions say the games are only 5MB, but that sounds incredibly unlikely -- and more importantly, will it be possible to 'spoof' the Xperia Play and download PSX games onto other Gingerbread-powered phones, like the Nexus S?
In other news, the PlayStation emulator PSX4droid was recently removed from the Android Market. This obviously has nothing to do with today's release of first-party PlayStation games.